setType
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<title>bool obj</title>
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<p><font color="#00FF00"> obj</font>.<font color="#FF8C00">setType</font>(<font color="blue">int</font>
对象索引, <font color="blue">char</font>*(<font color="blue">int</font>) 新数据)</p>
<p><strong>函数功能:</strong></p>
<p><font color="#006400">设置对象索引的对象类型</font></p>
<p><strong>参数说明:</strong></p>
<table border="1" width="37%" id="table2">
<tr>
<td width="152">对象索引</td>
<td width="155">[整型]</td>
<td>一个对象索引</td>
</tr>
<tr>
<td width="152">新数据</td>
<td width="155">[整型]或[字符型]</td>
<td>获取数据的位置编号</td>
</tr>
</table>
<p><strong>返回值:</strong></p>
<p> </p>
<p><strong>使用例子:</strong></p>
<p><font color="#008000">--把一个对象设置成对角色</font><br>
<font color="#00FF00"> obj</font>.<font color="#FF8C00">getType</font>(objindex, "角色")</p>
<p><strong>参数说明:</strong></p>
<table cellpadding="0" cellspacing="0" id="table1" width="292" height="69">
<!-- MSTableType="layout" -->
<tr>
<td>0</td>
<td valign="top">角色</td>
<td valign="top" height="18">OBJTYPE_CHARA</td>
</tr>
<tr>
<td>1</td>
<td valign="top">道具</td>
<td valign="top" height="16">OBJTYPE_ITEM</td>
</tr>
<tr>
<td valign="top">2</td>
<td valign="top">宠物</td>
<td valign="top" height="17">OBJTYPE_GOLD</td>
</tr>
<tr>
<td valign="top" width="46">3</td>
<td valign="top" width="100">跳点</td>
<td valign="top" height="18" width="146">OBJTYPE_WARPPOINT</td>
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<p> </p>
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